Latest TDA Rules 2011

The PokerTDA is comprised of poker room personnel from around the world whose
objective is to draft a standardized set of rules for poker tournaments. The following TDA
rules supplement the standard or “house rules” of this card room/casino. In case of conflict
between these rules and the rules & regulations of the applicable gaming agency, the
agency rules apply.

1: Floor People
Floor people are to consider the best interest of the game and fairness as top priorities in
the decision-making process. Unusual circumstances can on occasion dictate that decisions
in the interest of fairness take priority over the technical rules. The floorperson’s decision is

2: Official Language
The English-only rule will be enforced in the United States during the play of hands. English
will be used in international play along with the local or native language.

3: Official Terminology of Tournament Poker
Official terms are simple, unmistakable, time-honored declarations like: bet, raise, call, fold,
check, all-in, pot (in pot-limit only), and complete. Regional terms may also meet this
standard. The use of non-standard language is at player’s risk because it may result in a
ruling other than what the player intended. It is the responsibility of players to make their
intentions clear. See Rules 37 & 45.

4: Communication
Players may not talk on the phone while at the poker table. House rules apply to all other
forms of electronic devices.

5: Random Correct Seating
Tournament and satellite seats will be randomly assigned. A player who started the
tournament in the wrong seat with the correct chipstack amount will be moved to the correct
seat and will take his current total chipstack with him. For a player in a wrong seat with
another player’s chips, see Recommended Procedures at the TDA Forum.

6: Special Needs
Accommodations for players with special needs will be made when possible.

7: Breaking Tables
Players going from a broken table to fill in seats assume the rights and responsibilities of the
position. They can get the big blind, the small blind, or the button. The only place they
cannot get a hand is between the small blind and the button.

8: Balancing Tables
A: In flop and mixed games when balancing tables, the player who will be big blind next will
be moved to the worst position, including taking a single big blind when available, even if
that means the seat will have the big blind twice. Worst position is never the small blind. In
stud-only events, players will be moved by position (the last seat to open up at the short
table is the seat to be filled). The table from which a player is moved will be as specified by
a predetermined procedure. Play will halt on any table that is 3 or more players short.

B: In mixed games (example: HORSE), when the game shifts from hold’em to stud, after the
last hold’em hand the button is moved exactly to the position it would be if the next hand
was hold’em and then frozen there during the stud round. The player moved during stud is
the player who would be the big blind if the game was hold’em for that hand. When hold’em
resumes the button for the first hand will be at the position where it was frozen.

9: Number of Players at Final Table
In flop games, the final table will consist of 10 players. In six-handed games, the final table
will consist of 7 players. In stud games, the final table will consist of 9 players.

10: Declarations
Cards speak. Verbal declarations as to the content of a player’s hand are not binding;
however, any player deliberately miscalling her hand may be penalized.

11: Face Up for All-Ins
All cards will be turned face up once a player is all-in and all betting action for the hand is
complete. The dealer & players should insist on timely compliance with this rule.

12: Showdown Order
In a non-all-in showdown, at the end of the last round of betting, the player who made the
last aggressive action in that betting round must show first. If there was no bet in the last
round, the player to the left of the button shows first and so on clockwise. In stud, the player
with the high board must show first. In razz, the lowest board shows first.

13: Contested Showdown / Playing the Board
All hole cards must be shown to win a contested showdown even if playing the board.

14: Uncontested Showdown
In a non all-in showdown, when all opponent(s) cards have been mucked without being
revealed, the last live hand wins. Opponents who muck at showdown without revealing their
hands also lose the right to ask to see the winning hand.

15: Asking to See a Hand
Except where house policy provides an express right to see a hand, asking to see a hand is
a privilege granted at TD’s discretion to protect the integrity of the game (suspicion of invalid
hand, collusion, etc). This privilege is not to be abused.

16: Killing Winning Hand
Dealers cannot kill a winning hand that was tabled and was obviously the winning hand.
Players are encouraged to assist in reading tabled hands if it appears that an error is about
to be made.

17: Awarding Odd Chips
The odd chip goes to the high hand. In flop games when there are 2 or more high hands or
2 or more low hands, the odd chip(s) will go to the left of the button. In stud, the odd chip
goes to the high card by suit. However, when hands have identical value (ex: a wheel in
Omaha/8) the pot will be split as evenly as possible.

18: Side Pots
Each side pot will be split separately.

19: Disputed Pots
The right to dispute a hand ends when a new hand begins. See Rule # 20.

20: New Hand & New Limits
When time has elapsed in a round and a new level is announced by a member of the
tournament staff, the new level applies to the next hand. A hand begins with the first riffle.
If an automatic shuffler is being used, the hand begins when the green button is pushed.

21: Chip Race
When it is time to color-up chips, they will be raced off with a maximum of one chip going to
any player. The chip race will always start in the No.1 seat. A player cannot be raced out of
a tournament: a player who loses his remaining chip(s) in a chip race will be given one chip
of the smallest denomination still in play. Players are encouraged to witness the chip race.

22: Chipstacks Kept Visible & Countable
Players are entitled to a reasonable estimation of an opponent’s chip count; thus chips
should be kept in countable stacks. The TDA recommends clean stacks in multiples of 20 as
a standard. Players must keep their higher denomination chips visible and identifiable at all
times. Tournament directors will control the number & denomination of chips in play and
may color up at their discretion. Discretionary color ups are to be announced.

23: Deck Changes
Deck changes will be on the dealer push or level changes or as prescribed by the house.
Players may not ask for deck changes.

24: Re-buys
A player may not miss a hand. If a player announces the intent to rebuy before a new hand,
he is playing chips behind and is obligated to make the re-buy.

25: Calling for a Clock
Once a reasonable amount of time has passed & a clock is called for, a player will be given
a maximum of one minute to make a decision. If action has not been taken before time
expires, there will be a 10-second countdown followed by a declaration to the effect that the
hand is dead. If the player has not acted before the declaration, the hand is dead.

26: Rabbit Hunting
No rabbit hunting is allowed. Rabbit hunting is revealing any cards “that would have come”
if the hand had not ended.

27: At Your Seat
A player must be at his seat by the time all players have been dealt complete initial hands in
order to have a live hand. A player must be at his seat to call time.

28: Action Pending
A player must remain at the table if he has a live hand.

29: Dead Button
Tournament play will use a dead button.

30: Dodging Blinds
Players who intentionally dodge any blind when moving from a broken table will incur a

31: Button in Heads-up
In heads-up play, the small blind is on the button and acts first pre-flop and last on all
subsequent betting rounds. The last card is dealt to the button. When beginning heads-up
play, the button may need to be adjusted to ensure no player takes the big blind twice in a

32: Misdeals
In stud-type games, if any of the player’s two down cards are exposed due to dealer error it
is a misdeal. In flop games, misdeals include but are not necessarily limited to: a) exposure
of one of the first two cards dealt; b) two or more exposed or boxed cards; c) first card dealt
to the wrong seat; d) cards dealt to a seat not entitled to a hand; e) a seat entitled to a hand
is dealt out. Players may be dealt two consecutive cards on the button. If substantial action
occurs, a misdeal cannot be declared and the hand must proceed.

33: Substantial Action
Substantial Action is defined as either: A) any two actions involving two players each putting
chips in the pot (bet, raise, or call); or B) any combination of three actions (check, bet, raise,
call, or fold).

34: Four-Card Flop
If the flop contains 4 (rather than 3) cards, whether exposed or not, the dealer shall
scramble the 4 cards face down. A floorperson will be called to randomly select one card to
be used as the next burn card and the remaining 3 cards will become the flop.

                                      Play: Bets & Raises

35: Verbal Declarations / Acting in Turn
Players must act in turn. Verbal declarations in turn are binding. Chips placed in the pot in
turn must stay in the pot.

36: Action Out of Turn
Action out of turn will be binding if the action to that player has not changed. A check, call
or fold does not change action. If action changes, the out of turn bet is not binding and is
returned to the out of turn player who has all options including: calling, raising, or folding. An
out-of-turn fold is binding.

37: Methods of Raising
In no-limit or pot-limit, a raise must be made by (1) placing the full amount in the pot in one
motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the
pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot
and then completing the action with one additional motion. It is the player’s responsibility to
make his intentions clear.

38: Raises
A raise must be at least the size of the largest previous bet or raise of the current betting
round. If a player puts in a raise of 50% or more of the previous bet but less than the
minimum raise, he must make a full raise. The raise will be exactly the minimum raise
allowed (see exception for multiple same-denomination chips in Rule 40). In no-limit and pot
limit, an all-in wager of less than a full raise does not reopen the betting to a player who has
already acted.

39: Oversized Chip Betting
Anytime when facing a bet or blind, placing a single oversized chip in the pot is a call if a
raise isn’t first verbally declared. To raise with an oversized chip, raise must be declared
before the chip hits the table surface. If raise is declared (but no amount), the raise is the
maximum allowable for that chip. When not facing a bet, placing an oversized chip in the pot
without declaration is a bet of the maximum for the chip.

40: Multiple Chip Betting
When facing a bet, unless a raise is first declared, multiple same-denomination chips is a
call if removing one chip leaves less than the call amount. Example of a call: preflop, blinds
are 200-400: A raises to 1200 total (an 800 raise), B puts out two 1000 chips without
declaring raise. This is just a call because removing one 1000 chip leaves less than the
amount needed to call the 1200 bet. Placing mixed denomination chips in the pot is
governed by the 50% standard in Rule 38.

41: Number of Raises in Limit and No-Limit
There is no cap on the number of raises in no-limit. In limit events there will be a limit to
raises even when heads-up until the tournament is down to 2 players; the house limit

42: Accepted Action
Poker is a game of alert, continuous observation. It is the caller’s responsibility to determine
the correct amount of an opponent’s bet before calling, regardless of what is stated by the
dealer or players. If a caller requests a count but receives incorrect information from the
dealer or players, then places that amount in the pot, the caller is assumed to accept the full
correct action & is subject to the correct wager or all-in amount. Rule 1 may apply in certain
situations at tournament director’s discretion.

43: Pot Size & Pot-Limit Bets
Players are entitled to be informed of the pot size in pot-limit games only. Dealers will not
count the pot in limit and no-limit games. Declaring “I bet the pot” is not a valid bet in no-limit
but it does bind the player to making a bet of a valid amount.

44: String Bets and Raises
Dealers will be responsible for calling string bets and raises.

45: Non-Standard & Unclear Betting
Players use unofficial betting terms and gestures at their own risk. These may be interpreted
to mean other than what the player intended. Also, whenever the size of a declared bet can
have multiple meanings, it will be ruled as the lesser value. Example: “I bet five”. If it is
unclear whether “five” means $500 or $5,000, the bet stands as $500. See Rules 3 & 37.

46: Non-Standard Folds
Anytime before the end of the last betting round of a hand, folding in turn when facing a
check or folding out of turn are both binding folds and may be subject to penalty.

47: Conditional Statements
Conditional statements regarding future action are strongly discouraged; they may be
binding and/or subject to penalty. Example: “if – then” statements such as “If you bet, then I
will raise”.

48: Chips in Transit
Players may not hold or transport tournament chips in any manner that takes them out of
view. A player who does so will forfeit the chips and may be disqualified. The forfeited chips
will be taken out of play.

49: Accidentally Killed / Fouled Hands
Players must protect their own hands at all times. If a dealer kills a hand by mistake, or a
hand is fouled, the player will have no redress and is not entitled to a refund of bets. If the
player initiated a bet or raise and hasn’t been called, the uncalled bet or raise will be
returned to the player.

50: Dead Hands in Stud
In stud poker, if a player picks up the upcards while facing action, the hand is dead.
Etiquette & Penalties

51: Penalties and Disqualification
A penalty may be invoked if a player exposes any card with action pending, throws a card
off the table, violates the one-player-to-a-hand rule, or similar incidents occur. Penalties will
be invoked in cases of soft play, abuse, disruptive behavior, or cheating. Penalties available
to the tournament director include verbal warnings, “missed hand” penalties, and
disqualification. Except for a one-hand penalty, missed hand penalties will be assessed as
follows: The offender will miss one hand for every player, including the offender, who is at
the table when the penalty is given multiplied by the number of rounds specified in the
penalty. For the period of the penalty, the offender shall remain away from the table but will
continue to be dealt in.
Tournament staff can assess a 1-hand penalty, 1-, 2-, 3-, or 4-round penalties or
disqualification. A player who is disqualified shall have his or her chips removed from play.
Repeat infractions are subject to escalating penalties.

52: No Disclosure
Players are obligated to protect other players in the tournament at all times. Therefore,
players, whether in the hand or not, may not:

  1. Disclose contents of live or folded hands,
  2. Advise or criticize play at any time,
  3. Read a hand that hasn’t been tabled.
    The one-player-to-a-hand rule will be enforced.

53: Exposing Cards
A player who exposes his cards with action pending may incur a penalty, but will not have a
dead hand. The penalty will begin at the end of the hand.

54: Ethical Play
Poker is an individual game. Soft play will result in penalties, which may include forfeiture of
chips and/or disqualification. Chip dumping and/or all other forms of collusion will result in

55: Etiquette Violations
Repeated etiquette violations will result in penalties. Examples include, but are not limited
to, unnecessarily touching other players’ cards or chips, delay of the game, repeatedly
acting out of turn or excessive chatter.

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